This is the documentation of version 0.64.0. Go to the latest version, 1.0.0-rc.5.

Map effects plugin

The Map Effects plugin adds practical post-processing to a TomTomMap: effects computed from the rendered map's pixels rather than from its style. They work on every style, custom ones included, and survive style releases; MapLibre itself has no post-processing. The playground below puts every effect on one panel:

Every effect is named by the problem it solves, and off by default. Each has a guide of its own:

Guide Effects Solves
Bloom bloom.* Emphasis on dark and driving styles: lit roads, traffic tubes and route lines glow, optionally only in the colours you name
Depth of field depthOfField.* Depth on a tilted map: one band of distance stays sharp, the rest defocuses as through a lens
Grade, tint, fog, edge blur and vignette grade.*, tint.*, fog.*, edgeBlur.*, vignette.* Muting the base map under your data; depth and focus at the rim of the view
Custom GPU passes addPass Your own fragment shaders inside the effect chain, with every other effect working on their result

Installation

npm install @tomtom-org/maps-sdk maplibre-gl @tomtom-org/maps-sdk-plugin-map-effects

@tomtom-org/maps-sdk and maplibre-gl are peer dependencies.

Usage

import { resetKnob, setKnob, TomTomMap } from '@tomtom-org/maps-sdk/map';
import { effectKnobCatalogue, MapEffects } from '@tomtom-org/maps-sdk-plugin-map-effects';

const map = new TomTomMap({
    style: 'standardDark',
    mapLibre: {
        container: 'map',
        // Bloom, the depth of field, your own passes and capture read the map canvas back.
        canvasContextAttributes: { preserveDrawingBuffer: true },
    },
});

const effects = new MapEffects(map); // or new MapEffects(map, settings)

effects.updateConfig({ 'grade.saturation': 0.4, 'grade.brightness': 0.85, 'tint.opacity': 0.15 }); // a quiet base
setKnob(effects, effectKnobCatalogue, 'bloom.intensity', 0.5);                                     // one knob

resetKnob(effects, effectKnobCatalogue, 'bloom.intensity'); // one effect off
effects.resetConfig();                                      // everything off

How it renders

No effect knob writes the MapLibre style: every effect reads the map's rendered pixels, so the knobs change the frame rather than what the map draws. The one link to the style is bloom.only, which keys on the colours the style paints for the style colour knobs it names, whichever module holds them:

Style colour knobsStylingFoundationsModule · POIsModule · traffic modules · TerrainModuleMapLibre mapMapEffects: its own knobs, effectKnobCatalogueThe frame on screen, and capture()The loaded styleno effect knob writes itThe rendered canvaspreserveDrawingBuffer: true1. GPU chainyour passes · depthOfField.*2. Overlaysgrade.* · fog.* · edgeBlur.* · tint.* · vignette.*3. Bloombloom.* rendersreads the chain's outputcolour knobsreads the pixels bloom.only keys on the coloursthe style paints for named colour knobs(getStyleColor)

Three kinds of layer, in this order:

  1. The GPU chain, a WebGL2 canvas under everything else, runs your passes and the depth of field on the map's pixels, each reading what the one before left without the picture leaving the GPU.
  2. Overlays, CSS layers over that result: grade, fog, edge blur, tint and vignette.
  3. Bloom, a small canvas blended over the frame.

What follows from that order:

The catalogue

effectKnobCatalogue lists every knob as static data, readable with no map: id, kind (number, color or colors), description, default and useCase, plus a range on a number knob and the accepted names in options on bloom.only. It shares the entry shape of the SDK's knob catalogues; the playground above builds its panel from it. effectKnobIds lists the ids, EffectKnobId is their union and EffectKnobValueOf<ID> the value one takes.

Ranges and defaults are in each effect's guide:

Effect Knob ids
Bloom bloom.intensity, bloom.radius, bloom.threshold, bloom.only, bloom.onlyTolerance
Grade grade.brightness, grade.contrast, grade.saturation
Fog fog.intensity, fog.reach
Edge blur edgeBlur.intensity, edgeBlur.reach
Depth of field depthOfField.intensity, depthOfField.focus, depthOfField.band, depthOfField.bokeh
Tint tint.color, tint.opacity
Vignette vignette.intensity, vignette.reach

Capture

capture({ pixelRatio }) renders the current view, map and effects, into one canvas. The map is re-rendered at the requested ratio (never resampled), read back once every tile is drawn, and returned to following the device. MapLibre clamps to its maxCanvasSize, so measure the ratio you got from the returned canvas.

const canvas = await effects.capture({ pixelRatio: 3 });
canvas.toBlob((blob) => upload(blob), 'image/png');

Relation to the Styling Foundations module

The Styling Foundations module changes the style, what the map draws; effects change the frame, how the drawn map looks. They compose: the data-viz map preset quiets the map's content, and grade.saturation and tint.opacity mute what remains.

API reference

For complete documentation see the MapEffects API Reference and effectKnobCatalogue.

Related guides and examples

Related guides

Related examples